Friday, April 12, 2019

Sekiro Shadows Die Twice Review

Being the latest release from From Software it really lives up to the hype. The game is grounded in a Dark Souls style and may not have multiplayer, but without multiplayer it allows for a new variety of mechanics. SSDT is a masterpiece with new game concepts that are interesting and work which From Software has had problems with. Though enough about the hype lets talk the game.
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It's combat is so clean. It makes the character feel realistic. It seems like the character is actually performing a wide variety of actions. Also, the bosses are unique and interesting. The deflect system is so smooth. And the difficulty. The bread and butter of any From Software game. You know its going to be good if game critics are wanting a "easy mode". From Software made the game challenging. Which is great! When you get a Dark Souls game you get unrelenting difficulty. Which is good to see come to Sekiro Shadows Die Twice.
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The games graphics is so beautiful it hurts. Playing the game with such smooth graphics and game play. Really helps with immersion. The scenery's are great and help the game feel real. When they introduced the magic concepts I was skeptical but they pulled it off well. Though some of it has no lore or reasoning on why you can do it. Which is bad game design and doesn't help players who like lore. 10/10 easy

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